
Worms of the Earth
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 5
Part of the Reserved List: Yes
Color Identity:
Set: The Dark (DRK)
Rarity: Rare
Collector Number: 56
Oracle Text
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Format Legalities
Card Rulings
- August 1, 2008
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
Source: wotc - May 1, 2006
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
Source: wotc - October 4, 2004
If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
Source: wotc - October 4, 2004
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.