Zirda, the Dawnwaker

Printings

  • Ikoria: Lair of Behemoths (IKO)#233
  • Magic Online Promos (PRM)#80867
  • Multiverse Legends (MUL)#130
  • Multiverse Legends (MUL)#195z
  • Multiverse Legends (MUL)#65
  • Ikoria: Lair of Behemoths Promos (PIKO)#233p
  • Ikoria: Lair of Behemoths Promos (PIKO)#233s
  • Multiverse Legends (MUL)#195
  • Ikoria: Lair of Behemoths (IKO)#360

Zirda, the Dawnwaker

Card Information

Type: Legendary Creature — Elemental Fox

Mana Cost: 1Red or White manaRed or White mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for RMana symbol for W

Set: Ikoria: Lair of Behemoths (IKO)

Rarity: Rare

Collector Number: 233

Oracle Text

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Keywords

Companion

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Banned)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. June 1, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

    Source: wotc
  2. June 1, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

    Source: wotc
  3. June 1, 2020

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

    Source: scryfall
  4. April 17, 2020

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.

    Source: wotc
  5. April 17, 2020

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

    Source: wotc
  6. April 17, 2020

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

    Source: wotc
  7. April 17, 2020

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

    Source: wotc
  8. April 17, 2020

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

    Source: wotc
  9. April 17, 2020

    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.

    Source: wotc
  10. April 17, 2020

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

    Source: wotc
  11. April 17, 2020

    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only {1} if doing so reduces that cost to one mana. For example, a cycling cost of {2} would become {1}, and one of {1}{R} would become {R}. The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).

    Source: wotc
  12. April 17, 2020

    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

    Source: wotc
  13. April 17, 2020

    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.

    Source: wotc
  14. April 17, 2020

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

    Source: wotc
  15. April 17, 2020

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

    Source: wotc
  16. April 17, 2020

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

    Source: wotc
  17. April 17, 2020

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

    Source: wotc

Price History

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