Masters Edition II: The Complete Set Guide

By Kim HildeqvistUpdated

Before Magic Online could feel like a complete representation of the game's history, Wizards had to find a way to bring older cards - cards that had never been printed digitally - into the client. Masters Edition II was a major step in that project. Released on September 22, 2008, it's an online-only set of 245 cards built specifically for Magic Online, with no physical equivalent and no redemption option.

If you're looking to build a collection on Magic Online that reaches back into the game's early years, ME2 is worth understanding.

What is Masters Edition II?

Masters Edition II (ME2) is the second in the Masters Edition series of Magic Online-exclusive sets, released September 22, 2008. Like its predecessor, ME2 exists solely to bring older, historically significant cards into Magic Online - cards that were printed in physical sets long before digital Magic existed.

The set contains 245 cards and is nonredeemable, meaning the digital cards cannot be exchanged for physical cards. This was an explicit design decision: ME2 exists to serve the Magic Online ecosystem, not to replicate physical product.

One notable inclusion is the five snow basic lands originally from Ice Age, giving Magic Online players access to snow-covered lands for formats that support them.

Format check: Because ME2 is online-only, all discussions of its cards in formats apply exclusively to Magic Online's format structure - Magic Online Vintage, Legacy, and similar. These cards have no legal presence in paper-format tournament play unless the underlying card was already printed in a legal set.

Themes and mechanics

Tribal identity

ME2 carries a light tribal theme built around three creature types: Fungus, Orcs, and Soldiers. "Light" is the right word here - this isn't a set designed around deep tribal synergy in the way a dedicated tribal set might be. Think of it more as a flavour thread running through the card selection rather than a mechanical engine.

The three tribes reflect the vintage era cards being brought online. Fungus and Orc creature types in particular have strong roots in Magic's earliest years, making them a natural fit for a set reconstructing that history.

Snow lands

The inclusion of the five snow basic lands from Ice Age is quietly one of the more practical things ME2 does. Snow-covered basics function as basic lands for all purposes but also carry the snow supertype, enabling interactions with cards that care about snow permanents. Their presence in ME2 made snow synergies meaningfully accessible on Magic Online.

Limited and Draft

Unlike most Masters Edition sets, ME2 is notable for offering theme decks in addition to booster packs - something its predecessor did not include. This made it more accessible to players who wanted a structured entry point rather than drafting from scratch.

The tribal threads around Fungus, Orcs, and Soldiers provided some scaffolding for Limited play, giving drafters recognisable directions to build toward within a set of otherwise eclectic older cards.

Lore and setting

ME2 doesn't tell a new story - no Masters Edition set does. These are curated collections of cards from across Magic's early history, assembled for the practical purpose of availability on Magic Online rather than to depict a specific plane or narrative arc.

That said, the card selection necessarily carries the flavour of Magic's earliest years: the look, the tone, and the mechanical sensibility of sets like Ice Age and the game's foundational era. The snow lands alone carry a strong flavour identity, evoking the cold, hostile world of Terisiare during the Ice Age.

Set legacy

The Masters Edition series as a whole represents one of the more thoughtful things Wizards did in the 2000s for Magic Online's long-term health. ME2's specific contribution - 245 cards, snow lands, theme deck accessibility - made a slice of Magic's history playable in a digital format that had no other way to represent it.

The nonredeemable nature was controversial for some players at the time, but it reflected a clear philosophy: these sets were designed to serve Magic Online as its own platform, not as a shadow of the paper game.

For collectors and competitive players on Magic Online, ME2 remains a meaningful part of the platform's history and card availability - particularly wherever snow lands and the specific older cards it introduced matter for format legality.

Frequently Asked Questions

What is Masters Edition II in Magic: The Gathering?
Masters Edition II (ME2) is a Magic Online-exclusive set of 245 cards released on September 22, 2008. It was designed to bring older Magic cards that had never been available digitally into Magic Online. It is not available as physical cards and cannot be redeemed for paper product.
Can Masters Edition II cards be redeemed for physical cards?
No. Masters Edition II is explicitly nonredeemable — online cards from this set cannot be exchanged for physical Magic cards. It exists solely as a digital product for Magic Online.
What tribal themes does Masters Edition II support?
ME2 features a light tribal theme supporting three creature types: Fungus, Orcs, and Soldiers. The tribal element is flavour-forward rather than deeply mechanical — it provides direction in Limited play and reflects the vintage-era cards the set brings online.
Does Masters Edition II have theme decks?
Yes. Unlike its predecessor, Masters Edition II offered theme decks in addition to booster packs. This distinguished it from the first Masters Edition set and gave players a more accessible entry point to the set's cards.
What snow lands are included in Masters Edition II?
ME2 includes all five snow basic lands originally from Ice Age — Snow-Covered Plains, Island, Swamp, Mountain, and Forest. Their inclusion made snow-based synergies meaningfully accessible on Magic Online.
How does Masters Edition II differ from Masters Edition III and IV?
All three are Magic Online-only sets designed to bring older cards into the digital client. ME2 (2008, 245 cards) focuses on early Magic history with Fungus, Orc, and Soldier tribal themes. ME3 (2009, 230 cards) drew from The Dark, Legends, and Portal: Three Kingdoms with legendary creature and horsemanship themes. ME4 (2011, 269 cards) focused on Beta, Arabian Nights, and Antiquities.

Cards in Masters Edition II

245 cards in this set — page 1 of 16

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