Arena Beginner Set (ANB): The Complete Guide
The Arena Beginner Set exists for one very specific reason: to give new Magic players a stable, welcoming foundation without the rug getting pulled out from under them by rotation.
Released on August 13, 2020, exclusively on MTG Arena, this 104-card set (set code: ANB) was purpose-built to power the New Player Experience - five monocolored starter decks that wouldn't be invalidated the moment Standard rotated. That's a small but genuinely thoughtful design goal, and it shaped everything about how the set was put together.
What is the Arena Beginner Set?
The Arena Beginner Set is an MTG Arena-exclusive digital card set, released on August 13, 2020. It isn't tied to a block or a Standard-legal expansion - it's a standalone collection created specifically to support new players learning Magic for the first time.
When Arena updated its New Player Experience in August 2020, it introduced five monocolored starter decks - one for each color - that players receive after completing the tutorial matches. The problem with tying those decks to rotating sets is obvious: a new player who just got their cards would watch them leave Standard in a matter of months. The Arena Beginner Set solved that by housing the core introductory cards in a set that was, at launch, explicitly rotation-proof.
A note on origins: Several cards in the set weren't brand new in 2020. Some had originally been created as MTG Arena-exclusive digital cards back in July 2018, designed for an earlier version of the New Player Experience. The Arena Beginner Set gave them a proper home.
Format legality - then and now
At launch, Wizards announced that Arena Beginner Set cards would remain legal in Best-of-One matches until further notice. That was the promise: stability for new players.
In March 2022, the set was removed from Standard. That's a meaningful distinction from a true rotation - it was a deliberate sunset rather than a seasonal rollover.
Format check: As of its removal from Standard, Arena Beginner Set cards remain legal in two digital formats on MTG Arena: Alchemy and Historic. They are not legal in Standard, Pioneer, Modern, Legacy, Vintage, or any tabletop format, since the cards were never printed physically.
The five starter decks
The set's 104 cards are organized around five monocolored preconstructed decks, each built to teach the fundamentals of its color's identity. Here's how they break down:
| Color | Deck Name | Mechanical Focus | |---|---|---| | White | Keep the Peace | Life gain, ground creatures, flying | | Blue | Aerial Domination | Flying creatures, card draw, tempo | | Black | Cold Blooded Killers | Removal, vampires, zombies | | Red | Goblins Everywhere | Aggro, goblin synergies, direct damage | | Green | Large and In Charge | Big creatures, ramp, power |
Each deck is monocolored by design - one of the best choices you can make for a new player is to not overwhelm them with two-color mana bases on day one.
Themes and mechanics
The Arena Beginner Set isn't trying to do anything complicated mechanically, and that's exactly the point. The cards were selected to showcase each color's core identity in the clearest possible way.
White - life gain and weenies
White's deck leans on small creatures that reward you for building a board, life gain payoffs, and a handful of evasive threats. Cards like Angel of Vitality, Impassioned Orator, and Serra Angel give new players a clear picture of what white wants to do: stay alive, grow a board, and hit from the air.
Blue - flying and card draw
Blue showcases tempo and card advantage. Overflowing Insight, Riddlemaster Sphinx, and Windreader Sphinx teach the lesson that blue wins by out-thinking opponents, not out-muscling them. Unsummon is one of the cleanest possible introductions to the idea of tempo.
Black - removal and recursion
Black gets some of the most direct teaching tools in the set. Murder is about as clear as removal gets. Raise Dead introduces the idea of recursion. Sengir Vampire and Eternal Thirst hint at the color's hunger for power at a cost.
Red - speed and goblins
Red's deck is the most synergy-focused of the five, built around goblin tribal. Goblin Gang Leader, Goblin Trashmaster, Goblin Tunneler, and Goblin Gathering give new players a taste of what it feels like when a theme clicks together. Shock and Bombard handle removal duty, and Immortal Phoenix provides a memorable late-game threat.
Green - big creatures and ramp
Green teaches the most fundamental of its lessons: play mana accelerants, then play enormous things. Ilysian Caryatid ramps. Gigantosaurus, Rampaging Brontodon, and Baloth Packhunter are enormous. Titanic Growth and Rabid Bite show green's approach to combat.
Shared lands
The set includes the five basic land types - Forest, Island, Mountain, Plains, and Swamp - plus Evolving Wilds, which is a gentle introduction to the concept of color fixing without requiring new players to understand dual lands.
Design philosophy
One detail in the set's design stands out to me: Studio X deliberately selected cards that were good for learning and obviously replaceable. The goal wasn't to give new players a competitive deck - it was to give them something functional that they'd naturally want to upgrade. That's a smart pedagogical loop: you learn the game, you see the slots you'd improve, and you go looking for better cards.
That's a much healthier onboarding than dropping new players into a format-optimized deck where they don't understand why the cards are good.
Set legacy
The Arena Beginner Set occupies a quiet but important corner of Arena's history. It isn't remembered for breaking formats or introducing powerful new mechanics - it's remembered for doing something unglamorous well: keeping new players from feeling abandoned.
The rotation-proof promise was meaningful in 2020. The March 2022 Standard removal was probably inevitable as the format evolved, but by then the set had served its purpose. Those five starter decks introduced countless players to their first games of Magic, and the cards' continued legality in Historic means they haven't entirely disappeared from competitive digital play.
For a set with no chase mythics and no competitive tier-list presence, that's a quietly solid legacy. ✨







