Battle for Zendikar (BFZ): Set Guide & Card List

By Kim HildeqvistUpdated

Some sets arrive and reshape what Magic feels like to play. Battle for Zendikar is one of them - not because it was universally beloved, but because it brought one of the game's most iconic planes back to the brink of destruction and asked players to fight for it. Released on October 2, 2015, BFZ is the 68th Magic expansion and the first set in the Battle for Zendikar block.

What is Battle for Zendikar?

Battle for Zendikar is a large expansion set containing 274 cards, released in October 2015. It marked the return to Zendikar, the fan-favourite "adventure world" plane first introduced in 2009, but this time under very different circumstances. The Eldrazi - ancient, incomprehensibly large cosmic horrors - have broken free from millennia of imprisonment and are consuming the plane whole.

BFZ is also historically notable for being the first set in the new Two-Block Paradigm, a structural shift Wizards made after the three-set block model. Under this model, Battle for Zendikar block consists of just two sets: BFZ and its follow-up, Oath of the Gatewatch (OGW, released January 2016).

Format check: BFZ has long since rotated out of Standard and Pioneer. It's legal in Modern, Legacy, and Vintage.

Themes and mechanics

The Battle for Zendikar block is built around the tension between two forces: the Eldrazi and the Zendikari resistance. That conflict is expressed mechanically in some genuinely interesting ways, though the block's reception was mixed - more on that later.

New mechanics introduced in BFZ

  • Devoid - Eldrazi cards with devoid are colorless despite having colored mana in their cost. This matters for any effect that cares about a card's color. It's the mechanical expression of the Eldrazi being beyond color, outside the system of mana that defines the rest of the game.
  • Ingest - When a creature with ingest deals combat damage to a player, that player exiles the top card of their library. Pairs with other Eldrazi effects that care about cards exiled this way.
  • Rally - A triggered ability on allies that fires whenever another ally enters the battlefield under your control. It rewards you for going wide with a creature-heavy strategy.
  • Awaken - A kicker-style mechanic that lets you pay extra mana on an instant or sorcery to turn one of your lands into a creature (usually a 0/0 that gets +1/+1 counters). It's a clever way of making your mana base matter late in the game.
  • Converge - Rewards you for spending multiple colors of mana. The more colors you spend casting a converge spell, the more you get out of it.

Returning mechanics

Landfall - the mechanic that made the original Zendikar block so explosive - returns here. Landfall triggers whenever a land enters the battlefield under your control, and it's as central to Zendikari identity as it's ever been.

The "colorless matters" thread

One design layer worth knowing: the block's devoid and colorless themes were intended to interact with the morph variants from the previous Khans of Tarkir block. In practice, this connection was subtle enough that most players didn't feel it strongly at the table, but it was a deliberate part of the block's larger design context.

Limited and Draft

BFZ draft is built around two very different poles: the fast, creature-forward world of the Zendikari, and the lumbering, value-generating world of the Eldrazi.

The Ally creature type is the spine of several aggressive archetypes, particularly in white, black, and red. Rally triggers reward you for chaining creatures onto the board, and a well-constructed Ally deck can present a lot of pressure quickly.

Converge spells push multicolor strategies and reward careful mana-base construction in Limited - a nice puzzle for drafters who enjoy that kind of challenge.

Awaken cards offer a different angle: tempo and card efficiency in the mid-to-late game, turning removal and other spells into land animations that leave a body behind.

The general read on BFZ Limited was that it was reasonably enjoyable but somewhat slow, with Eldrazi threats dominating the late game and making some matches feel inevitable once the big creatures came down.

Notable cards and impact

The source material doesn't call out individual format staples in detail, but the set's intro packs give us a window into the flagship creatures Wizards wanted to showcase:

  • Hero of Goma Fada (white) - the face card of the Rallying Cry intro pack, representing the Ally/Rally theme.
  • Drowner of Hope (blue/green) - leading the Swarming Instinct pack, an Eldrazi that generates Scion tokens and can tap down blockers.
  • Defiant Bloodlord (white/black) - the rare in Call of Blood, a vampire with a drain-on-life-loss trigger.
  • Barrage Tyrant (black/red) - the Eldrazi Assault rare, able to fling devoid creatures for damage.
  • Oran-Rief Hydra (red/green) - the face of Zendikar's Rage, a landfall-powered Hydra that grows with forest drops.

The Ultimate Sacrifice event deck (black/green) points toward a sacrifice-based strategy, suggesting graveyard interaction had a presence in the format.

Lore and setting

Zendikar was always designed as the "adventure world" - a plane of wild, perilous geography where the land itself is alive and dangerous. Kor, Merfolk, Vampires, Goblins, and Elves all call it home, and the original Zendikar block leaned hard into the pulpy dungeon-crawl feeling of exploring a living, lethal wilderness.

Battle for Zendikar shifts that tone dramatically. The Eldrazi titans Ulamog and Kozilek (and the spectre of the absent Emrakul) are actively consuming the plane. The story brings together the Planeswalker group that would eventually become the Gatewatch - Gideon Jura, Jace Beleren, Nissa Revane, Chandra Nalaar, and Kiora all appear in the story at various points, united against the Eldrazi threat.

Lore aside: Mark Rosewater has reflected publicly that, in retrospect, R&D regrets not leaning further into Zendikar's beloved adventure-world identity during this return. The Eldrazi storyline was a significant narrative moment, but many players came back hoping for the thrill of the original plane and found something grimmer and more mechanical in its place.

Set legacy

Battle for Zendikar occupies an interesting place in Magic history - ambitious and structurally important, but imperfect in its execution.

As the first set of the Two-Block Paradigm, it was part of a major structural experiment in how Wizards organized expansions. That paradigm itself didn't last forever, but BFZ's role as a test case for it matters.

The Eldrazi theme produced some of the most mechanically distinctive cards of the era, particularly around the devoid and ingest design space. The colorless-matters thread carried into Oath of the Gatewatch and eventually led to the infamous Eldrazi Winter in Modern in early 2016 - though that story belongs mostly to OGW cards rather than BFZ ones.

Landfall's return was warmly received, as it always is. The mechanic has since become one of Magic's most beloved evergreen-adjacent keywords, and BFZ reminded players why.

Mark Rosewater's own candid admission - that the adventure-world theme of the original Zendikar block was more popular and that R&D wishes they'd centred it more - is probably the fairest summary of the set's legacy. Battle for Zendikar told a bold, apocalyptic story, but it did so at the cost of the plane's original charm. Players remember it, but they remember loving the original Zendikar a little more.

Frequently Asked Questions

When was Battle for Zendikar released?
Battle for Zendikar was released on October 2, 2015. It is the 68th Magic expansion and the first set in the Battle for Zendikar block, which also includes Oath of the Gatewatch (January 2016).
What mechanics were introduced in Battle for Zendikar?
BFZ introduced five new mechanics: Devoid (Eldrazi cards are colorless despite colored mana costs), Ingest (combat damage causes the opponent to exile the top card of their library), Rally (triggered abilities for Ally creatures), Awaken (pay extra mana to animate a land into a creature), and Converge (rewards spending multiple colors of mana).
Is Battle for Zendikar legal in Modern?
Yes. Battle for Zendikar is legal in Modern, Legacy, and Vintage. It has rotated out of Standard and is not legal in Pioneer.
What is the Two-Block Paradigm and how does BFZ relate to it?
The Two-Block Paradigm was a structural change Wizards made to how they organized Magic sets, moving from three-set blocks to two-set blocks. Battle for Zendikar was the very first set released under this new model, making it historically significant in how Magic expansions were structured.
What Planeswalkers appear in the Battle for Zendikar story?
Several Planeswalkers feature in the BFZ storyline, including Gideon Jura, Jace Beleren, Nissa Revane, Chandra Nalaar, and Kiora, all coming together to fight the Eldrazi titans threatening to consume the plane of Zendikar.
How is Battle for Zendikar remembered compared to the original Zendikar block?
BFZ is generally seen as a bold but imperfect return. Mark Rosewater has publicly reflected that R&D regrets not leaning more into Zendikar's popular 'adventure world' identity, and that the Eldrazi focus, while narratively significant, didn't resonate with players as strongly as the original block's thrill of exploration.

Cards in Battle for Zendikar

299 cards in this set — page 12 of 19

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