Eventide (EVE): The Complete Set Guide

By Kim HildeqvistUpdated

Shadowmoor's world of perpetual twilight gets darker still in Eventide, the second and final set of the Shadowmoor block. Released on July 25, 2008, Eventide is a small 180-card expansion that deepens everything the block established - the inverted colour pairs, the grim atmosphere, and the mechanical identity that made Shadowmoor feel so distinct from anything that came before it.

What is Eventide?

Eventide (set code: EVE) is the forty-sixth Magic: The Gathering expansion. It was released on July 25, 2008, with Prerelease events held on July 12-13 and Release events on July 26-27 of the same year. It is the second of two sets in the Shadowmoor block, following Shadowmoor (SHM), and at 180 cards it is a small expansion by design - intended to be drafted alongside its larger companion.

The set shares Shadowmoor's core identity: a world where the sun never rises, where colour philosophies are inverted and twisted, and where familiar creature types behave in unfamiliar ways. If Shadowmoor introduced that world with a gut punch, Eventide leans further into its consequences.

Themes and mechanics

Eventide continues and refines the mechanical work of Shadowmoor rather than reinventing it. The block's two signature mechanics both appear here in full force.

Hybrid mana

The Shadowmoor block is defined by hybrid mana - mana symbols that can be paid with either of two colours. Format check: Hybrid symbols like '{R/W}' or '{B/G}' were not new to Eventide, but the block leaned into them more heavily than any set before or since, with entire cards built around off-colour hybrid combinations that don't appear in normal multicolour sets.

Eventide in particular focuses on the enemy colour pairs - blue-red, black-green, red-white, green-blue, and white-black - reinforcing the block's theme of a world where natural alliances have been disrupted.

Chroma

Chroma is a keyword mechanic that counts the number of mana symbols of a specific colour among permanents you control. It rewards players for committing deeply to one or two colours, creating a tension between the hybrid cards (which encourage breadth) and chroma effects (which reward focus). It's a clever mechanical conversation that gives the block a coherent identity.

Retrace

Retrace allows you to cast spells from your graveyard by discarding a land card as an additional cost. It's a late-game engine that rewards players who have flooded on lands - turning something that would otherwise feel like a dead draw into a resource. In Limited especially, retrace cards generate the kind of grinding card advantage that can stabilise a game that looks lost.

Persist

Persist was introduced in Shadowmoor and returns in Eventide. When a creature with persist dies, if it had no -1/-1 counters on it, it returns to the battlefield with a -1/-1 counter. This creates resilient threats that demand answers twice - and famously interacts with other counter-manipulation effects in ways that kept combo players busy for years.

Rules note: The -1/-1 counter theme runs through both sets in the Shadowmoor block, interacting with persist, wither (damage dealt as -1/-1 counters), and various other effects. It's worth keeping track of which counters are on which creatures, because the interactions multiply quickly.

Lore and setting

Eventide takes place on Shadowmoor, a plane in a state of magical catastrophe. The world exists under a permanent twilight - what was once the plane of Lorwyn, a bright and idyllic world, has been transformed into something darker and stranger by the influence of the planeswalker Oona, Queen of the Fae, and a mysterious curse that suppressed the memory of the world's former self.

The novel Eventide, written by Cory J. Herndon and Scott McGough and published in June 2008 (just ahead of the card set's release), tells the second half of the Shadowmoor Cycle's story. It features a cast that includes Ashling, Rhys, Sygg, Oona, Maralen, and Rosheen Meanderer, among others - characters whose stories were threaded through both sets in the block.

Lore aside: The Shadowmoor block's lore is one of Magic's more melancholy corners - a story about a world that has forgotten what it used to be, populated by creatures who are twisted echoes of their former Lorwyn selves. The kithkin, elves, and merfolk of Eventide are recognisable in name, but barely in spirit.

Limited and Draft

Eventide is designed to be drafted alongside Shadowmoor in a two-set block Draft environment. The enemy colour pair focus in Eventide complements Shadowmoor's ally pair focus, meaning that a full block Draft rewards players who understand which colour combinations are well-supported in which set.

The presence of retrace cards gives the format a slower grind than many Limited environments - games can go long, and the player who manages their resources well through the midgame often has access to repeated spells in the late game that their opponent simply can't match. Persist creatures similarly reward patience, since they generate two bodies of work for one card.

The -1/-1 counter synergies create interesting Draft decisions around wither creatures and counter-manipulation effects, since assembling a deck that uses those interactions well requires some deliberate picking rather than just taking the most powerful card available.

Set legacy

Eventide is remembered fondly as the conclusion of one of Magic's most atmospherically distinctive blocks. The Shadowmoor block as a whole - and Eventide as its capstone - is often cited as an example of world-building and mechanical identity working in harmony. The inverted colour pie, the persistent darkness of the setting, and the unusual mechanical focus all gave the block a character that players remember clearly even fifteen years later.

Persist in particular left a lasting mark on the game. The mechanic generated years of combo discussion in Eternal formats, and the -1/-1 counter theme created a design space that Magic has returned to occasionally ever since.

The Shadowmoor/Eventide block also represents one of the last times Magic produced a truly small expansion paired with a large set before the block structure itself began to change in later years. For players who drafted it at the time, it has the warmth of a particular kind of Magic that felt very much of its moment.

Frequently Asked Questions

When was Eventide released?
Eventide was released on July 25, 2008. Prerelease events were held on July 12–13, 2008, and Release events on July 26–27, 2008.
What block is Eventide part of?
Eventide is the second and final set in the Shadowmoor block. It follows Shadowmoor (SHM) and is designed to be played and drafted alongside it.
How many cards are in Eventide?
Eventide contains 180 cards.
What are the key mechanics in Eventide?
Eventide features hybrid mana (cards payable with either of two colours), chroma (effects that count coloured mana symbols among your permanents), retrace (casting spells from the graveyard by discarding a land), and persist (creatures that return to the battlefield with a -1/-1 counter when they die for the first time).
What plane is Eventide set on?
Eventide is set on Shadowmoor, a plane under a permanent magical twilight. It is the transformed version of the plane Lorwyn, reshaped by a curse that suppressed the world's memory of its former, brighter self.
Is there a novel for Eventide?
Yes. The novel Eventide, written by Cory J. Herndon and Scott McGough, was published in June 2008. It is the second book of the Shadowmoor Cycle and features characters including Ashling, Rhys, Oona, Maralen, and Rosheen Meanderer.

Cards in Eventide

180 cards in this set — page 3 of 12

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