Final Fantasy Commander Decks (FIC) – Complete Guide
Four Final Fantasy Commander decks arrived on June 13, 2025, riding alongside the main Final Fantasy booster set - Wizards of the Coast's first Universes Beyond product to carry Standard legality. If you're looking to jump straight into the Final Fantasy universe with a ready-to-play Commander experience, these are your entry point.
What are the Final Fantasy Commander decks?
The Final Fantasy Commander decks (set code FIC) are four preconstructed 100-card Commander decks released as a companion product to the main Final Fantasy booster set. They follow the familiar Commander precon formula: a complete, legal deck straight out of the box, anchored by new legendary cards built specifically for the Commander format.
With a total of 486 cards across the four decks, FIC is a substantial release. Each deck includes a mix of brand-new Commander cards created for this product and reprints - many of which feature new artwork styled to fit the Final Fantasy theme.
Format check: Because the main Final Fantasy set is Standard legal, some reprints in these Commander decks may also appear in Standard-legal boosters. However, Commander precon exclusives (cards appearing only in FIC) follow the usual rule - they're legal in Commander, Legacy, Vintage, and any format that doesn't restrict them by card pool, but not automatically in Standard or Pioneer unless they appear in a legal booster set.
Themes and mechanics
Full mechanical details for each deck haven't been completely detailed in available sources yet, so I'll be upfront about that gap. What we do know is that each of the four decks introduces never-before-seen Commander cards to Magic: The Gathering - meaning cards designed from scratch for this product, not reprints dressed up in new art.
Given that the parent set draws from over 35 years of Final Fantasy history across numbered mainline entries, you'd reasonably expect the decks to pull from iconic characters, summons, and themes from across that catalog. Whether that means mechanical callbacks to specific Final Fantasy games - job classes, summon mechanics, limit breaks - remains to be seen from detailed previews.
What's inside each deck?
Every Final Fantasy Commander deck contains:
- 1 foil Commander - the face card of the deck
- 1 additional foil Legendary card - a second legendary option or partner
- 98 regular cards - completing the 100-card Commander deck
- 10 double-sided tokens - supporting the deck's strategies
- 1 helper card - a quick-reference card for the deck's mechanics
- 1 deck box
- 1 Collector Booster Sample Pack (2 cards) - a nice bonus for collectors
The inclusion of a Collector Booster Sample Pack is a welcome touch. It gives you a small taste of the premium treatments available in the main set's Collector Boosters without requiring a separate purchase.
Reprints and new art
One of the most interesting aspects of these decks is the reprint philosophy. Some or all reprints in the Commander decks have new artwork suited to the Final Fantasy theme. This is the same approach Wizards has used for other Universes Beyond Commander products - familiar Magic cards, reimagined through the lens of another world's aesthetics.
For collectors and fans of the Final Fantasy IP, this makes even the reprint slots potentially exciting. A staple you already own might look completely different here, rendered in the visual style of the games.
Set legacy and context
The Final Fantasy Commander decks sit inside a genuinely historic release. The main Final Fantasy set is the 105th Magic expansion and the first Universes Beyond set to be Standard legal - a significant policy shift for Wizards that signals how seriously they're treating the Final Fantasy collaboration.
That context matters for these Commander decks too. This isn't a side product attached to a novelty crossover. It's part of a full, Standard-legal expansion, which means the design ambition behind the whole release is unusually high for a Universes Beyond product.
I'd expect these decks to be popular with both long-time Commander players and Final Fantasy fans coming to Magic for the first time - which is arguably the ideal audience for a preconstructed product. Whether they hold up as Commander experiences over the long term will depend on how deep the new card designs go, and that's something I'm genuinely looking forward to finding out once full decklists are available.















