Final Fantasy (FIN): MTG Set Guide

By Kim HildeqvistUpdated

Some crossovers feel inevitable in hindsight. Final Fantasy - released June 13, 2025 under the Universes Beyond banner - brings together thirty-plus years of Square Enix's science fantasy epics and thirty-plus years of Magic: The Gathering into a single, 598-card booster set. It's not just a novelty product either: FIN is the first Universes Beyond set to be Standard legal, making it the 105th Magic expansion by official count.

What is the Final Fantasy set?

Final Fantasy (set code: FIN) is a booster-based crossover release in the Magic: The Gathering Universes Beyond series. It was released on June 13, 2025, and is designed to be drafted. At 598 cards, it sits firmly in tentpole-release territory - Wizards of the Coast have explicitly compared its scope to The Lord of the Rings: Tales of Middle-earth.

The set draws from the entire mainline Final Fantasy catalogue: Final Fantasy I through Final Fantasy XVI all receive representation. That's every numbered entry from Hironobu Sakaguchi's original 1987 NES release right through the modern era, plus the recurring elements - chocobos, moogles, summoned monsters, crystals - that stitch the franchise's otherwise separate universes together.

Artwork is a genuine highlight here. The set blends original Magic artists with classic Final Fantasy artists, and Square Enix produced brand-new artwork specifically for this release. That's a meaningful distinction from some crossover products.

Format check: In October 2024, Wizards announced that starting with the Final Fantasy release, Universes Beyond tentpole sets would be legal in all formats going forward - Standard, Pioneer, Modern, Legacy, Vintage, and Commander. FIN is also available on MTG Arena.

Themes and mechanics

Full mechanical details for FIN are still being revealed as of this writing, but the counter types give us a strong early read on the set's identity.

The confirmed counter types are:

  • +1/+1 - the evergreen growth counter, found across virtually every Magic set
  • Stun - taps and keeps a permanent tapped, introduced in Innistrad: Crimson Vow (VOW)
  • Lore - the counter that drives Sagas forward, first appearing in Dominaria (DOM, 2018)
  • Finality - a counter that prevents a creature from returning from the graveyard, seen in The Lost Caverns of Ixalan (LCI)
  • Blight - a debilitating counter associated with negative effects

The presence of Lore counters strongly suggests Sagas appear in FIN, which makes thematic sense - the series is built around long, chapter-driven stories. Finality counters hint at permanent removal effects tied to the franchise's many devastating boss encounters. Stun counters fit neatly with the action-combat feel of several later FF entries.

Lore aside: The Final Fantasy franchise's recurring structural themes - Warriors of Light, crystals as plot devices, the revelation that the true final boss was waiting behind the apparent final boss - are almost suspiciously well-suited to Magic's card design vocabulary. Crystals becoming artifacts, summons becoming Creatures, the two-villain structure mapping onto combat tricks... the design space here is rich.

Limited and Draft

FIN is explicitly designed to be drafted, which puts it in the same category as most premier Magic sets rather than the more supplemental Universes Beyond releases of years past. Specific draft archetypes and format speed data aren't available yet, but the breadth of the source material - sixteen distinct game universes with different tones, from the high fantasy of FF I-VI to the sci-fi of FFVII and FFXIII to the online worlds of FFXI and FFXIV - suggests a wide range of strategies and colour pair identities will each get their own flavour.

We'll update this section as the full card list becomes public and the Limited format takes shape.

Commander decks

Final Fantasy ships with four Commander preconstructed decks, each anchored to a beloved character from the franchise.

| Deck Name | Colours | Commander | |---|---|---| | Limit Break | {W}{R}{G} | Cloud, Ex-SOLDIER | | Scions & Spellcraft | {W}{U}{B} | Y'shtola, Night's Blessed | | Revival Trance | {W}{B}{R} | Terra, Herald of Hope | | Counter Blitz | {W}{U}{G} | Tidus, Yuna's Guardian |

The commander choices here are interesting. Cloud (FFVII) headlining the Naya aggro/midrange deck - with the name Limit Break directly referencing the FFVII battle system's signature ability - is the obvious crowd-pleaser. Y'shtola (FFXIV) leading an Esper spellcraft deck fits her role as a scholar and White Mage beautifully. Terra (FFVI) in Mardu feels right for a character whose arc centres on trauma, power, and hard-won hope. And Tidus (FFX) in Bant, named for his relationship with Yuna, captures that game's central emotional dynamic directly in the card name.

All four decks share white in their colour identity, which may or may not reflect the mechanical overlap in the main set - hard to say without the full decklists.

Notable cards and impact

With the full card list not yet finalised at time of writing, detailed analysis of format staples isn't possible yet. What is notable is the structural precedent: FIN is the first Universes Beyond set to be Standard legal. That's a meaningful policy shift. Prior Universes Beyond products like The Lord of the Rings: Tales of Middle-earth were Modern-legal but not Standard-legal; FIN changes that for all future tentpole Universes Beyond releases.

For players building Standard, Pioneer, or Modern decks, this means characters and mechanics from the Final Fantasy universe will be part of the live competitive card pool - not just Commander curiosities.

We'll expand this section with specific staples, notable interactions, and any relevant banlist activity as tournament results come in.

Lore and setting

The Final Fantasy franchise doesn't have a single continuous story - each numbered entry is set in its own universe with its own cast, world, and conflicts. What they share are structural and thematic echoes: a group of unlikely heroes, a world in peril, a tyrant or empire to resist, and almost always a second, deeper evil lurking behind the first.

Crystals and magical orbs recur as plot devices across dozens of entries. Summoned monsters - Ifrit, Shiva, Bahamut, Alexander - appear in different forms across games but are recognisably the same archetypes. Names like Cid, Biggs, and Wedge appear in game after game. These shared elements are what give the crossover product coherent visual and mechanical identity across sixteen otherwise distinct source games.

Crossovers within the Final Fantasy universe - Dissidia Final Fantasy, Stranger of Paradise: Final Fantasy Origin - have formally established that these worlds share a multiverse. That framing maps onto Magic's Planeswalker-and-Multiverse cosmology in a way that makes FIN feel less like a licensed cash-in and more like a genuine meeting of two multiversal storytelling traditions.

Set legacy

It's genuinely too early to know how Final Fantasy will be remembered. But a few things seem likely to stick.

The Standard legality precedent is the most structurally significant. If future Universes Beyond tentpole sets continue to enter Standard, it fundamentally changes what Standard is as a format - one that now regularly includes non-Magic IP alongside native Magic storylines. That's a design and cultural shift worth watching.

The scope of the source material - sixteen games, nearly four decades, one of the most beloved RPG franchises in history - gives this set a reach that few crossover products can match. Players who grew up with FFVII, players who met the franchise through FFXIV, players who have never touched a Final Fantasy game but want a 598-card draft set: FIN has a claim on all of them.

And the artwork commitment - new pieces commissioned directly from Final Fantasy artists - suggests Wizards and Square Enix treated this as a genuine creative collaboration rather than a licensing agreement with clip art attached. That matters for the long-term collectability of the set.

We'll continue to update this article as spoiler season progresses and the full set comes into focus. ✨

Frequently Asked Questions

Is the Final Fantasy MTG set Standard legal?
Yes. Final Fantasy (FIN) is the first Universes Beyond set to be Standard legal, released June 13, 2025. Wizards of the Coast announced in October 2024 that all future Universes Beyond tentpole sets would be legal in all formats, including Standard.
How many cards are in the Final Fantasy MTG set?
The Final Fantasy set contains 598 cards. It is a booster-based product designed to be drafted, comparable in scale to The Lord of the Rings: Tales of Middle-earth.
Which Final Fantasy games are in the MTG set?
The set references all mainline Final Fantasy entries released to date — Final Fantasy I through Final Fantasy XVI. It includes recurring franchise elements like chocobos, moogles, summons, and crystals that appear across multiple games.
What are the Final Fantasy Commander decks?
There are four Commander preconstructed decks: Limit Break ({W}{R}{G}, led by Cloud, Ex-SOLDIER), Scions & Spellcraft ({W}{U}{B}, led by Y'shtola, Night's Blessed), Revival Trance ({W}{B}{R}, led by Terra, Herald of Hope), and Counter Blitz ({W}{U}{G}, led by Tidus, Yuna's Guardian).
Is the Final Fantasy MTG set available on MTG Arena?
Yes. The Final Fantasy set is available on MTG Arena, consistent with its Standard legal status.
What new mechanics or counters does the Final Fantasy set introduce?
The confirmed counter types in FIN are +1/+1, Stun, Lore, Finality, and Blight counters. Full mechanical details were still being revealed at time of writing — check back as spoiler season progresses for a complete breakdown.

Cards in Final Fantasy

598 cards in this set — page 35 of 38

Manacurve.gg is an independent website and is not affiliated with, endorsed by, sponsored, or specifically approved by Wizards of the Coast LLC. The literal and graphical information presented on this site about Magic: The Gathering, including card images, mana symbols, Oracle text, and other intellectual property, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

Manacurve.gg is not produced by, nor does it have any formal relationship with Wizards of the Coast. While Manacurve.gg may use the trademarks and other intellectual property of Wizards of the Coast LLC, this usage is permitted under the Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast.

For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/. This site is intended for informational and entertainment purposes only, and Manacurve.gg claims no ownership over Wizards of the Coast's intellectual property used.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Manacurve.gg is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2026 Manacurve.gg