Kaladesh (KLD): Set Guide for Magic: The Gathering

By Kim HildeqvistUpdated

Few Magic sets have captured a sense of place as vividly as Kaladesh. Released on September 30, 2016, it drops you into a world of copper filigree, humming aether-powered engines, and inventors competing for glory at the grand Inventors' Fair. It's optimistic, beautiful, and - underneath all that brass and wonder - quietly dangerous. The Consulate controls everything, and not everyone is happy about it.

Kaladesh is the 72nd Magic expansion and the first set in the Kaladesh block, followed by Aether Revolt. It's a large expansion containing 264 cards, with 10 additional cards exclusive to the Planeswalker Decks (numbered #265/264 through #274/264). The set also introduced a few things to Magic that have stuck around ever since.

Set details at a glance

| Detail | Info | |---|---| | Set code | KLD | | Release date | September 30, 2016 | | Set size | 264 cards (+ 10 Planeswalker Deck exclusives) | | Block | Kaladesh block (set 1 of 2) | | Plane | Kaladesh (later renamed Avishkar) | | Expansion symbol | Far Eastern-inspired floral motif |

Rarity breakdown: 15 basic lands, 101 commons, 80 uncommons, 53 rares, 15 mythic rares - plus randomly inserted premium (foil) versions of every card.

Themes and mechanics

Kaladesh is an artifact set at heart. On this plane, the work that magic does elsewhere - transportation, automation, construction - is done by ingenious devices fuelled by aether, a naturally occurring magical resource. That thematic identity translates directly into the mechanics.

Fabricate

Fabricate is one of the set's signature keywords. When a creature with fabricate enters the battlefield, you choose: put that many +1/+1 counters on it, or create that many 1/1 colorless Servo artifact creature tokens. It's a beautifully flexible mechanic - do you want a bigger threat, or more bodies on the board? The right answer changes depending on what you need in the moment.

Energy

The other headline mechanic is the energy counter system, and it's unlike anything Magic had done before. Certain cards let you accumulate {E} (energy counters) as a personal resource - tracked separately from your life total and mana - and then spend them to activate abilities. Think of it as a second mana system that some cards generate and others consume.

Energy created a real sense of economy within a draft or constructed deck: cards that produce {E} pair naturally with cards that spend it, rewarding players who built around the mechanic rather than just jamming the best individual cards.

Vehicle and Crew

Kaladesh also introduces the Vehicle artifact subtype. Vehicles sit on the battlefield as artifacts - not creatures - until you crew them by tapping creatures with total power equal to or greater than their crew number. Once crewed, a Vehicle becomes an artifact creature until end of turn.

Rules note: Because Vehicles aren't creatures by default, removal that targets creatures won't hit an uncrewed Vehicle. That asymmetry matters a lot in Limited, where opponents need to plan around it.

"Create" as a rules term

Kaladesh quietly introduced one other change: the rules word create officially replaced "put onto the battlefield" when the game generates tokens. It's a small thing on the surface, but it cleaned up card text and is now the universal standard across all sets.

Spelling aether

If you've ever noticed Magic switching from "Æther" (the old ligature) to "Aether" somewhere around 2016, Kaladesh is where that happened. Wizards confirmed the ligature was causing translation problems across languages, so Kaladesh - a set where aether is everywhere - was the natural place to make the swap.

Limited and Draft

Kaladesh Draft is remembered fondly by a lot of players, and I think the energy mechanic is a big reason why. It rewards deck-builders who identify which energy producers and consumers are available and draft around the pipeline, rather than just taking the highest-power card in each pack.

The Fabricate mechanic also added genuine decision-making texture to gameplay. A Fabricate 2 creature isn't just a creature - it's a question you have to answer based on the current board state, which creates more interesting turns than a vanilla stat block would.

Vehicles added another layer: knowing when to crew aggressively versus holding back to crew in response creates real bluffing and combat math opportunities.

The format's artifact density meant colourless synergies mattered, and the thopter (1/1 flying artifact creature) tokens that appear throughout the set gave even creature-light decks a way to crew larger Vehicles or go wide.

Kaladesh Inventions (Masterpiece Series)

Building on the Zendikar Expeditions from the previous year, Kaladesh introduced its own Masterpiece Series: the Kaladesh Inventions. These are premium foil artifact cards with a special Kaladeshi card frame and their own expansion symbol - they're not counted as part of the 264-card set, but they appear randomly in booster packs at a rate slightly higher than a premium mythic rare.

All 30 Inventions in Kaladesh feature new art and flavour text set on the plane. A further 24 Inventions appeared in Aether Revolt. They're legal in any format where the reprinted card is already legal.

Lore and setting

Kaladesh had already made its debut - briefly - in Magic Origins (2015), as the birthplane of Chandra Nalaar. This set returns her there properly, and the story is genuinely personal for her.

The plane itself

Kaladesh (since renamed Avishkar with the release of Aetherdrift) is a plane where natural-born mages are vanishingly rare. Everything magic does on other planes - powering constructs, enabling flight, fuelling industry - is accomplished here through invention. The artifacts of Kaladesh are built as much for beauty as for function, which gives the whole plane a gorgeous Art Nouveau quality.

Aether is the lifeblood of the plane, harvested from the sky and distributed by the ruling authority: the Consulate. Their presence is essentially total.

Importantly, fire magic is not just rare here - it's banned outright, punishable by death. Which is a serious problem for Chandra.

The story

Chandra returns to Kaladesh to rescue her mother, Pia Nalaar, from the clutches of Baral, the Consulate officer who has been her nemesis since childhood. The Gatewatch comes with her, and what begins as a personal rescue mission quickly collides with a much larger political conflict - and with the scheming machinations of Tezzeret, who is working behind the scenes to manipulate the Consulate.

The story is told partly through Story Spotlight cards, a new concept introduced with Kaladesh. Five cards - Inventors' Fair, Captured by the Consulate, Deadlock Trap, Fateful Showdown, and Confiscation Coup - each carry a Story Spotlight marker with an iterator and the total number of spotlight cards, plus a planeswalker watermark, pointing readers to the story at mtgstory.com.

Key characters throughout the block include Chandra, Pia Nalaar, the Gatewatch (Jace, Nissa, Gideon, Liliana), plus Kaladesh natives like Saheeli Rai, Dovin Baan, Yahenni, and Oviya Pashiri.

Planeswalker Decks and other products

Kaladesh was the first set to introduce Planeswalker Decks, replacing the old Intro Packs. Each deck comes with an exclusive planeswalker card (and supporting rares, uncommons, and commons) not found in booster packs - 10 extra cards total, numbered beyond the main set's 264. These are considered part of the set for legality purposes but don't appear in draft boosters.

The traditional Fat Pack was also rebranded for this set as the Kaladesh Bundle, a naming convention Wizards has used ever since.

Prerelease Packs included a fun thematic extra: a small make-your-own-thopter insert. It's a tiny thing, but it perfectly captures the inventor spirit of the set. ✨

Set legacy

Kaladesh is remembered as one of the more joyful sets of the mid-2010s - a bright, creative world after years of Eldrazi horror and Phyrexian grimness. The energy mechanic in particular had a long competitive shadow: when Aether Revolt arrived and completed the energy ecosystem, the resulting Standard format became genuinely warped by energy-based decks. Several cards were eventually banned in Standard (primarily in early 2017), which is a mark of how powerful the mechanic's synergies turned out to be.

In November 2020, Wizards released Kaladesh Remastered on Magic: The Gathering Arena, a curated reprint compilation combining cards from Kaladesh and Aether Revolt for digital play.

The plane itself remains one of Magic's most beloved settings - distinctive enough that it was revisited (and renamed) with Aetherdrift. The aesthetic of gleaming artifice, aether pipelines, and inventor culture left a clear stamp on how the game thinks about artifact-themed worlds.

For players who missed it the first time, Kaladesh Draft in particular holds up as an inventive, decision-rich format - a testament to how well the energy and fabricate mechanics translate into gameplay.

Frequently Asked Questions

How many cards are in Kaladesh (KLD)?
Kaladesh contains 264 cards in the main set: 15 basic lands, 101 commons, 80 uncommons, 53 rares, and 15 mythic rares. An additional 10 cards exclusive to the Planeswalker Decks (numbered #265/264 through #274/264) are considered part of the set but don't appear in booster packs. Kaladesh Inventions (the Masterpiece Series cards) are not counted as part of the 264-card set.
What are the new mechanics in Kaladesh?
Kaladesh introduces three major mechanics: Energy (a personal resource of {E} counters you accumulate and spend on activated abilities), Fabricate (choose between +1/+1 counters or Servo tokens when a creature enters), and Crew (tap creatures with sufficient total power to turn a Vehicle artifact into an artifact creature until end of turn). The set also officially introduced 'create' as the rules term for putting tokens onto the battlefield.
What plane is Kaladesh set on?
Kaladesh is set on the plane of the same name — the birthplane of Chandra Nalaar, first glimpsed in Magic Origins (2015). Note that with the release of Aetherdrift, the plane was officially renamed Avishkar, though it's the same world.
What are Kaladesh Inventions?
Kaladesh Inventions are the set's Masterpiece Series cards — premium foil artifact reprints with a special Kaladeshi card frame and their own expansion symbol. They appear randomly in Kaladesh booster packs at a rate slightly higher than a premium mythic rare, but are not counted as part of the 264-card main set. 30 Inventions appeared in Kaladesh, with 24 more in Aether Revolt.
When were Kaladesh cards banned in Standard?
Energy-based cards from Kaladesh and Aether Revolt became dominant enough in Standard that Wizards of the Coast issued bans primarily in early 2017, after Aether Revolt completed the energy synergy package. The Kaladesh block's energy mechanic is considered one of the reasons that Standard environment became heavily skewed toward a single mechanic.
What is the story of Kaladesh?
Chandra Nalaar returns to her home plane to rescue her mother Pia Nalaar from Baral, a Consulate officer who has persecuted her family. The Gatewatch accompanies her, and the mission intersects with the political machinations of Tezzeret, who is manipulating the ruling Consulate behind the scenes. Key story moments are marked on five Story Spotlight cards in the set: Inventors' Fair, Captured by the Consulate, Deadlock Trap, Fateful Showdown, and Confiscation Coup.

Cards in Kaladesh

278 cards in this set — page 13 of 18

Manacurve.gg is an independent website and is not affiliated with, endorsed by, sponsored, or specifically approved by Wizards of the Coast LLC. The literal and graphical information presented on this site about Magic: The Gathering, including card images, mana symbols, Oracle text, and other intellectual property, is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.

Manacurve.gg is not produced by, nor does it have any formal relationship with Wizards of the Coast. While Manacurve.gg may use the trademarks and other intellectual property of Wizards of the Coast LLC, this usage is permitted under the Wizards' Fan Site Policy. MAGIC: THE GATHERING® is a trademark of Wizards of the Coast.

For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at https://company.wizards.com/. This site is intended for informational and entertainment purposes only, and Manacurve.gg claims no ownership over Wizards of the Coast's intellectual property used.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Manacurve.gg is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2026 Manacurve.gg