Multiverse Legends (MUL): The Complete Set Guide
Some sets reprint cards. Multiverse Legends reprints legends - specifically, 65 of the most iconic characters in Magic's history, reimagined in their home plane's visual style and dropped into March of the Machine packs as a bonus slot. If you've cracked a March of the Machine booster and pulled something that felt a little out of place, there's a good chance it came from here.
What is Multiverse Legends?
Multiverse Legends (set code MUL) is a supplemental card set released alongside March of the Machine (MOM) in 2023. It contains 65 cards - 20 uncommons, 30 rares, and 15 mythic rares - all reprints of famous, iconic legendary creatures and planeswalkers drawn from across Magic's history.
The concept sits in a lineage of curated bonus-card sets that WotC has embedded in main-set boosters: the Mystical Archive in Strixhaven: School of Mages (STX) and the Retro Artifacts in The Brothers' War (BRO) are the closest relatives. Like those, Multiverse Legends cards appear in a dedicated bonus slot and don't replace any card of equivalent rarity in the pack.
The framing fits the story: March of the Machine is about the Phyrexian invasion reaching every plane simultaneously, with heroes from across the Multiverse converging to fight back. The legends on this sheet are, thematically, exactly the people who would show up to that war.
Format check: MUL cards are not Standard-legal. Each card is only legal in formats where it was already legal before - so a card legal in Modern stays Modern-legal, but nothing on this sheet sneaks into Standard or Pioneer via the reprint.
Themes and design philosophy
Multiverse Legends isn't a standalone draft set, so it doesn't have mechanics of its own. What it does have is a strong design philosophy baked into the selection and presentation of every card.
The selection criteria
According to Mark Rosewater, there were meaningful restrictions on what could appear on this sheet. Cards had to meet a few conditions:
- The character had to be still alive within the current story
- They had to be someone who could plausibly be fighting in the war against the Phyrexians
- They all received brand-new artwork, styled to reflect their home plane's visual identity - what WotC calls the "Booster Fun" treatment
R&D also noted they didn't have the luxury of freely excluding cards just because they'd used a particular card frame before. The new art was the primary way of making each card feel distinct and fresh.
A closer look at the rarity breakdown
| Rarity | Count | |---|---| | Uncommon | 20 | | Rare | 30 | | Mythic Rare | 15 | | Total | 65 |
Compared to something like the Mystical Archive's 63 cards, MUL is a similar scale - a tight, curated selection rather than an exhaustive survey.
How Multiverse Legends appears in boosters
Distribution is one of the more player-friendly aspects of this set. Every Draft Booster and every Set Booster for March of the Machine contains exactly one Multiverse Legends card in a dedicated slot. Critically, this is a bonus slot - it doesn't replace a card of any other rarity. You're getting the MUL card on top of a normal pack.
Collector Boosters go further, containing at least three Multiverse Legends cards per pack.
This relatively high frequency - compared to, say, the old Masterpiece Series, which appeared in roughly one in every 144 packs - means MUL cards have a real presence in Limited environments. More on that below.
Special treatments
Beyond the standard printing, Multiverse Legends cards appear in several premium versions:
- Halo foil (card numbers #131-195)
- Etched foil (card numbers #66-130)
- Serialized cards - numbered, one-of-a-kind collector variants
The halo foil treatment in particular was a new finishing technique introduced with this set, giving the cards a distinctive iridescent quality that fits the multiplanar theme.
Limited and Draft
This is where Multiverse Legends gets interesting in a way that older bonus-card sets didn't. Because every Draft and Set Booster contains one MUL card, they show up constantly in Sealed and Draft environments.
In Sealed Deck, MUL cards are simply part of your card pool - no special rules. If you open one, you can play it.
In Booster Draft, you have to actually draft the MUL card for it to be part of your pool. That means every pack presents a choice: take the Multiverse Legends card, or take something from the main MOM set. Given the power level of many of the reprinted legends, this creates genuine and recurring decision points throughout every draft.
Wizards of the Coast has described MUL's role in Limited as having "a more profound influence on the Limited environment" compared to older Masterpiece-style inserts. That's by design - the frequency is high enough that you're building around these cards, not just occasionally surprised by one.
Multiverse Legends on MTG Arena
The set is available on MTG Arena as part of March of the Machine drafts, and the cards are legal in Historic.
One notable pre-release decision: Ragavan, Nimble Pilferer was preemptively banned from Historic five days before MUL was released on Arena. WotC clearly didn't want to wait and see what the one-mana legendary Monkey Pirate would do in a 60-card constructed format with a deep card pool. That's about as clear a signal as you can get that Ragavan's reputation precedes him.
Set legacy
Multiverse Legends represents a refinement of the bonus-insert concept that WotC has been developing since the Kaladesh (KLD) Inventions in 2016. Where the original Masterpiece Series aimed for pure collectability at vanishingly low drop rates, MUL and its predecessors (the Mystical Archive, the Retro Artifacts) aim for something more ambitious: bonus cards that matter to the Limited format, not just to the secondary market.
The thematic hook - heroes from across Magic's history gathering to fight the Phyrexians - also gave the selection genuine narrative weight. These aren't 65 arbitrarily powerful cards. They're 65 characters with a reason to be in the same story at the same time.
In my opinion, MUL is one of the better executions of the bonus-insert idea WotC has produced. The new home-plane art makes each card feel considered rather than copy-pasted, the drop rate is high enough that players actually engage with these cards in Limited, and the serialized variants give collectors something genuinely rare to chase without making the base cards inaccessible.



