Murders at Karlov Manor Commander (MKC) — Set Guide
Released on February 9, 2024, alongside the main Murders at Karlov Manor set, Murders at Karlov Manor Commander (MKC) is the accompanying suite of preconstructed Commander decks. Like most modern set releases, Karlov Manor brought four ready-to-play Commander decks to the table, each built around one of the set's central flavors: disguise, deduction, clue-gathering, and pointing fingers. If you've ever wanted to run a murder mystery at your Commander table, these decks are your invitation.
MKC contains 358 cards spread across all four decks, including a mix of reprints and new-to-Commander cards designed to support each deck's strategy.
The four Murders at Karlov Manor Commander decks
Each deck has its own commander, color identity, and mechanical personality. Here's the lineup:
| Deck Name | Color Identity | Commander | |---|---|---| | Deadly Disguise | {W}{R}{G} | Kaust, Eyes of the Glade | | Revenant Recon | {U}{B} | Mirko, Obsessive Theorist | | Deep Clue Sea | {W}{U}{G} | Morska, Undersea Sleuth | | Blame Game | {W}{R} | Nelly Borca, Impulsive Accuser |
Deadly Disguise - {W}{R}{G}
Kaust, Eyes of the Glade leads this Naya-colored deck, which leans into the disguise mechanic introduced in the main Murders at Karlov Manor set. Disguise is a variant of morph - creatures can be cast face-down for {3}, and turned face-up by paying their disguise cost. The gameplay loop here is about hiding your intentions, then flipping at the right moment for maximum impact. It's the closest thing in MKC to a political bluff - keeping your opponents guessing about what's lurking under that 2/2.
Revenant Recon - {U}{B}
Mirko, Obsessive Theorist commands this Dimir deck, which I'd expect to play around the graveyard and investigation themes that run through Karlov Manor's flavor. Blue-black is the natural home for methodical, card-advantage-focused play - sifting through information, putting things in the graveyard, and pulling out exactly what you need. If you enjoy a slower, more deliberate game plan, this is likely your deck.
Deep Clue Sea - {W}{U}{G}
Morska, Undersea Sleuth helms the Bant-colored clue deck. Clue tokens - artifact tokens you can sacrifice for {2} to draw a card - are a major part of Karlov Manor's mechanical identity, and this deck leans into generating and exploiting them. Bant gives you access to creature-based token generation (white and green) alongside the card draw and manipulation (blue) to make a clue-heavy engine hum. In my experience, clue-focused strategies tend to snowball pleasantly: the more clues you make, the more cards you draw, the more clues you make.
Blame Game - {W}{R}
Nelly Borca, Impulsive Accuser brings an Boros spin to the murder mystery table. The name alone suggests politics and accusation mechanics - pointing at opponents, making them the target, forcing interactions. Boros Commander decks have come a long way from purely aggressive strategies, and Nelly Borca's flavor fits neatly into the social, multiplayer-aware space that Commander rewards.
Themes and mechanics
The mechanical identity of MKC is tightly tied to Murders at Karlov Manor (MKM) itself, which was a mystery-themed set set in the world of Ravnica. The key mechanics you'll encounter across these decks include:
- Disguise - a morph variant where creatures are cast face-down and flipped for a cost, central to Deadly Disguise
- Clue tokens - artifact tokens that let you pay {2} to draw a card, central to Deep Clue Sea
- Investigate - the mechanic that creates Clue tokens, appearing throughout the set
- Suspect - a mechanic from MKM that marks creatures as suspects, affecting how they're treated in combat
Mechanics note: Disguise functions like morph but with a twist - while a disguised creature is face-down, it has ward {2}, meaning opponents have to pay {2} whenever they target it with a spell or ability. That small addition gives disguise a bit more staying power than classic morph.
Lore and setting
Murders at Karlov Manor is set on Ravnica, Magic's city-plane of ten guilds, specifically centered on Karlov Manor - the ancestral seat of the Orzhov Syndicate. The main set's story is a classic whodunit: a murder at the manor, a cast of suspects drawn from across Ravnica's guilds, and a mystery to unravel. The Commander decks carry that same flavor, with each deck reflecting a different angle on investigation: disguise and infiltration, obsessive theorizing, undersea sleuthing, and outright accusation.
If you're a fan of Ravnica's lore - the guilds, the city, the intrigue - these decks are steeped in it.
Set legacy
MKC is part of the ongoing cadence of Commander precons that Wizards of the Coast has refined into a reliable product line. The four-deck release model, tied directly to a Standard set's mechanics, means these precons serve double duty: they're a great entry point for new Commander players picking up the set's themes, and they provide mechanical reinforcement for players who want to explore disguise, clues, or Ravnica's political flavor in a multiplayer format.
The Karlov Manor precons are worth a look whether you're a Ravnica enthusiast, a fan of morph-style gameplay, or someone who just wants a Commander deck that feels like a murder mystery at your kitchen table. ✨





