Portal Second Age (P02): Set Guide for MTG

By Kim HildeqvistUpdated

There's something quietly fascinating about the sets that weren't really meant for us - the experienced players - at all. Portal Second Age (P02) is one of those sets. Released in June 1998 as a follow-up to the original Portal, it was designed from the ground up to bring brand-new players into the game, and that goal shaped every decision made about it.

What is Portal Second Age?

Portal Second Age is a 165-card starter-level set released in June 1998. It's the second entry in the Portal series, following the original Portal set, and it continues the same design philosophy: a gentler, more accessible introduction to Magic: The Gathering for players who might find a full core set or expansion overwhelming.

The set was released in several languages, reflecting Wizards of the Coast's ambition to grow the game internationally. It came packaged in a 2-Player Starter Set format - a product specifically designed to hand two people everything they needed to sit down and learn the game together. A Gift Box edition was also available with additional content.

Format check: At the time of release, Portal Second Age cards were not legal in any officially sanctioned format. That changed on 20 October 2005, when Wizards of the Coast legalized the entire Portal Second Age card pool in both Vintage and Legacy.

Themes and mechanics

Portal Second Age introduces no new mechanics to Magic, and that's entirely intentional. Like its predecessor, the set strips the game back to its essentials.

Notably, the set contains no Instants, no Enchantments, and no Artifacts. If you're used to building decks around a Counterspell on the stack or an Aura sticking to a creature, Portal Second Age asks you to set those habits aside. The focus is on creatures and sorceries - the most intuitive card types for someone learning that spells have costs, that creatures attack and block, and that the goal is to reduce the opponent's life total to zero.

This isn't a design limitation so much as a deliberate pedagogical choice. Teaching Magic by removing its most complex layers - the instant-speed interaction of the stack, the persistent effects of enchantments - gives new players a stable foundation before those elements are introduced. Think of it as learning chess without the en passant rule first.

Limited and Draft

Portal Second Age was not designed with booster draft or traditional Limited play in mind. Its product structure - the 2-Player Starter Set - was built around teaching the game through pre-constructed decks, not the draft-and-build experience that experienced players are used to.

The set also shipped with an Official Guide to support new players in learning the rules, reinforcing that the intended play experience was structured and guided rather than open-ended.

Lore and setting

Portal Second Age doesn't have a deep narrative framework in the way that a modern set like a Phyrexia block or a Ravnica set does. The Portal series as a whole leaned on classic high fantasy tropes - knights, dragons, soldiers, and sorcerers - without anchoring them to a specific named plane or ongoing story.

This kept the flavour accessible. A new player picking up a Portal Second Age starter didn't need to know who Urza was or what happened on Dominaria. The cards speak a visual language that anyone familiar with fantasy can read immediately.

Set legacy

Portal Second Age occupies a specific and somewhat peculiar place in Magic history. For years it existed in a legal grey area - cards printed, sold, and played at kitchen tables everywhere, but absent from any sanctioned competitive format.

The October 2005 legalization in Vintage and Legacy was a meaningful moment for players who had held onto their Portal cards. Some Portal sets contained cards with effects that didn't exist elsewhere, and Legacy players in particular paid close attention to the newly legal card pool.

Today, Portal Second Age is remembered primarily as a historical artifact of Wizards' efforts in the late 1990s to expand Magic's player base. Those efforts didn't ultimately settle on the Portal model - future introductory products took different forms - but the set stands as an honest attempt to answer a genuinely hard question: how do you teach someone Magic without scaring them off?

For collectors, Portal Second Age cards have a distinct visual character. They use a slightly different card frame treatment and printing style compared to the standard sets of the same era, which makes them immediately recognizable and gives them a nostalgic charm that holds up surprisingly well. ✨

Frequently Asked Questions

When was Portal Second Age released?
Portal Second Age was released in June 1998 as a follow-up to the original Portal set.
How many cards are in Portal Second Age?
Portal Second Age contains 165 cards.
Is Portal Second Age legal in any format?
Yes — Portal Second Age cards were legalized in Vintage and Legacy on 20 October 2005. At the time of the set's original release in 1998, they were not legal in any officially sanctioned format.
Does Portal Second Age have instants or artifacts?
No. Like the original Portal, Portal Second Age contains no Instants, Enchantments, or Artifacts. The set was deliberately simplified to help new players learn the game, focusing on creatures and sorceries.
What products did Portal Second Age come in?
Portal Second Age was primarily sold as a 2-Player Starter Set designed for new players. A Gift Box edition featuring additional content was also available, and the set was released in several languages.
What is the set code for Portal Second Age?
The set code for Portal Second Age is P02.

Cards in Portal Second Age

165 cards in this set — page 9 of 11

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