Ravnica Remastered (RVR): Set Guide
Few planes in Magic history have left a mark quite like Ravnica. The ten guilds, the endless cityscape, the interlocking political intrigue - Ravnica has been a touchstone for the game since Ravnica: City of Guilds first hit shelves in 2005. Ravnica Remastered (RVR) brings that world back to the table in distilled form, curating the best of the original Ravnica block, Return to Ravnica, and Guilds of Ravnica into a single 531-card draft experience. It released on January 12, 2024.
What is Ravnica Remastered?
Ravnica Remastered is the third remastered set to appear in paper as part of Magic's Masters series - think of it as a greatest-hits compilation for one of the game's most beloved planes, designed for both draft play and collector appeal.
It launched on January 12, 2024, with Friday Night Magic and a launch party running January 12-14. At 531 cards, it's a substantial set, drawing from multiple Ravnica-set releases to capture the full ten-guild roster in one box.
Format check: As a special limited-run remastered set, Ravnica Remastered cards are not legal in Standard or Pioneer unless the card was already legal from a previous printing. Always check the specific card's legality in your format of choice.
A note on product lineup
Ravnica Remastered is notable for being the last Magic set to feature Draft Boosters before Wizards transitioned away from the format. It's sold in:
- Draft Boosters - the standard play booster of its era, ideal for drafting
- A Draft Pack - a curated bundle for running a draft event
- Collector Boosters - premium packs loaded with alternate art, borderless, and retro frame treatments
Themes and mechanics
The mechanical heart of Ravnica Remastered is, unsurprisingly, the guild system. Each of Ravnica's ten two-colour guilds brings its own keyword mechanic, and drafting the set is largely about identifying which guilds are open at the table and leaning into their signature playstyle.
The guilds and their signature mechanics represented include familiar names like convoke, dredge, transmute, and many others drawn from across the three Ravnica visits. If you've drafted any previous Ravnica set, you'll feel at home quickly - this set is almost a tutorial in how different two-colour identities can feel when their mechanics are doing real work.
A small rules update worth knowing
One genuinely interesting piece of rules trivia is buried in the card Makeshift Battalion. Originally printed in War of the Spark (2019), the card's triggered ability functions identically to the battalion mechanic - but because it wasn't printed in a set where battalion was a keyword, it didn't receive the reminder text. Its Ravnica Remastered printing adds the battalion keyword to the card for the first time. It's a small thing, but it's a clean example of how remastered sets can tidy up the game's templating history.
Limited and draft
Drafting Ravnica Remastered is a guild-drafting experience at its core. With ten two-colour guilds each pulling in different directions, the format rewards players who read signals early and commit to a lane. Each guild pair has a distinct mechanical identity, which means the "right" strategy shifts dramatically depending on what's being passed around the table.
Because the set draws from multiple Ravnica releases, you get a fuller picture of each guild than any single Ravnica set offered on its own. That breadth is both the format's strength and its challenge - there's a lot to learn, but the guilds are well-defined enough that the learning curve isn't steep once you understand the two-colour pairs.
New to the guild system? Each pair has a shorthand identity: Dimir ({U}{B}) loves evasion and card advantage, Gruul ({R}{G}) wants to attack aggressively, Azorius ({W}{U}) likes to control the board, and so on. Picking a guild early and drafting toward its plan is usually more reliable than trying to stay open too long.
Notable cards and treatments
Ravnica Remastered leans heavily into its collector appeal, with three distinct treatment types available across the set:
- Borderless art - showcase versions of iconic cards with full-bleed illustrations
- Retro frame - cards presented in the classic pre-Eighth Edition card frame that older players will immediately recognise
- Anime treatments - a more recent Wizards design trend, bringing stylised illustrated versions to select cards
A few specific cards and treatments are worth calling out:
Niv-Mizzet, the Firemind was the release promo card, appearing in retro frame. As the face of the Izzet guild and one of Ravnica's most iconic characters, it's a fitting choice.
Pack Rat appears in both retro frame and anime treatments - but has no standard default version in the set. If you open a Pack Rat, you're getting one of the special treatments by definition.
Deathrite Shaman earns its own footnote in Magic's card design history with this printing: it's the first retro frame card to use the hybrid-style half-colour frame, reflecting its {B/G} hybrid mana cost. A small design milestone worth appreciating.
Notable absences
Two high-profile Ravnica cards are conspicuously missing: Doubling Season (originally from Ravnica: City of Guilds) and Smothering Tithe (from Ravnica Allegiance). Both had been reprinted recently - Doubling Season in the Enchanting Tales bonus sheet and Smothering Tithe in Commander Masters - which likely explains why neither made the cut here. If you were hoping to pick up either from a Ravnica Remastered pack, you'll need to look elsewhere.
Lore and setting
Ravnica is one of Magic's most enduring planes - an entire world consumed by a single, impossibly vast city. No wilderness, no oceans, just layer upon layer of urban sprawl governed by ten competing guilds, each controlling a slice of the city's infrastructure, economy, and magic.
The guilds aren't just factions for gameplay purposes. Each represents a genuine philosophy about how power and society should be organised: the Orzhov Syndicate ({W}{B}) runs a church that's really a crime family, the Simic Combine ({G}{U}) splices nature and science to improve living things, the Rakdos Cult ({B}{R}) puts on murderous theatrical performances. The worldbuilding is dense, and it rewards curiosity.
Ravnica Remastered doesn't tell a new story - it's a celebration of the plane's history across three major visits. But if the set pulls you in and you want to follow the lore, Ravnica: City of Guilds (2005), Return to Ravnica (2012), and Guilds of Ravnica (2018) are the places to start.
Set legacy
Ravnica Remastered occupies an interesting place in Magic's product history. It arrived as the final send-off for the Draft Booster format, making it a small milestone in how Wizards packages and sells the game. Collectors and players who appreciate the retro frame and anime treatments have found a lot to love in Collector Boosters, and the draft format distils one of Magic's most popular settings into a clean, playable experience.
In my opinion, what makes Ravnica Remastered worth paying attention to beyond the nostalgia is exactly the scope of the project: bringing ten guilds, multiple sets' worth of mechanics, and decades of iconic cards together into one coherent draft format is a genuine design challenge, and the set pulls it off with grace. Whether you're cracking packs for the treatments, drafting with your playgroup, or just topping up your Commander staples collection, there's something here for most kinds of Magic player.















