RNA Guild Kit (GK2): Ravnica Allegiance Guild Kits Guide
If you've ever wanted to sit down across from a friend and fight it out as rival Ravnica guilds - flavour, tokens, pin and all - the RNA Guild Kit is exactly what you're looking for. Released alongside Ravnica Allegiance in early 2019, this product gives each of five guilds its own 60-card preconstructed deck built from cards across every Ravnica set printed up to that point.
What is the RNA Guild Kit?
The RNA Guild Kit (set code: GK2) is a collection of five preconstructed 60-card decks, each representing one of the guilds featured in Ravnica Allegiance: Azorius, Rakdos, Gruul, Simic, and Orzhov. The set contains 133 cards in total across all five decks.
The key thing to know upfront: these reprints are not Standard legal. The Guild Kits pull cards from the full history of Ravnica sets, so you'll find older reprints alongside newer ones - but if you want to sleeve them up for your local Friday Night Magic, check your format's legality first.
Each kit comes packaged with:
- An official guild pin
- A guild sticker
- A spindown life counter
- An insert with mission instructions
- Five double-sided tokens
They're designed to be bought in pairs and played against each other, which makes them a genuinely great entry point for two players who want a structured, flavourful game experience without building from scratch.
Themes and mechanical identity
Each of the five decks is built around its guild's mechanical identity, drawing on the full Ravnica card pool to tell a cohesive story about how that guild fights.
Format check: Because the decklists pull from all Ravnica-era sets, you'll find cards from original Ravnica: City of Guilds (2005), Guildpact (2006), Dissension (2006), Return to Ravnica (2012), Gatecrash (2013), Dragon's Maze (2013), and Guilds of Ravnica (2018) - as well as Ravnica Allegiance (2019) itself.
The five guilds featured in GK2 are:
| Guild | Colors | Identity | |---|---|---| | Azorius Senate | White/Blue | Law, control, taxation | | Cult of Rakdos | Black/Red | Chaos, sacrifice, spectacle | | Gruul Clans | Red/Green | Aggression, stompy, anti-civilization | | Simic Combine | Green/Blue | Evolution, +1/+1 counters, adaptability | | Orzhov Syndicate | White/Black | Wealth, extort, death as currency |
Each deck leans into that guild's signature mechanics - whether that's Azorius's detain effects, Rakdos's damage-triggered abilities, Gruul's bloodrush and riot, Simic's evolve and adapt, or Orzhov's extort and afterlife chains.
The face cards and alternate art
One of the most compelling reasons to pick up a Guild Kit is the premium foil face cards. All legendary cards in the decks use the legendary card frame, and the five face cards feature exclusive alternate art:
- Isperia, Supreme Judge - Azorius
- Rakdos, Lord of Riots - Cult of Rakdos
- Ruric Thar, the Unbowed - Gruul
- Zegana, Utopian Speaker - Simic
- Teysa, Orzhov Scion - Orzhov
These alternate art versions are only available in this product, which makes them appealing for collectors and Commander players who want a distinct look for their commanders.
Tokens
Each deck comes with five double-sided tokens relevant to cards in that deck. Across GK2, the token lineup includes:
- 1/1 Bird creature with flying (for Dovescape and Pride of the Clouds)
- 1/1 Spirit creature with flying (for Teysa, Orzhov Scion)
- 1/1 Bat creature with flying (for Belfry Spirit and Skeletal Vampire)
- 1/1 Cleric creature (for Deathpact Angel - with a unique sacrifice-to-return triggered ability printed on the token itself)
- 6/6 Dragon creature with flying (for Utvara Hellkite)
- 2/1 Goblin creature (for Rakdos Guildmage)
- 1/1 Saproling creature (for Ulasht, the Hate Seed)
- 6/6 Wurm creature (for Wurmweaver Coil)
- */* Ooze creature (for Miming Slime)
The main set tokens - a 4/4 Sphinx with flying and vigilance, a 1/1 Spirit with flying, a 3/3 Frog Lizard, a 1/1 Thopter artifact creature with flying, and a Treasure artifact - round out the token suite and reflect the broader Ravnica Allegiance mechanical themes of the block.
The guild lands
Each deck includes basic lands with a text box design specifically tailored to that guild's aesthetic - a lovely flavour touch that makes the lands feel like part of the world rather than generic filler. Foil versions of these guild lands were distributed at Ravnica Weekend events, making them a separately collectible item for those who attended.
Lore and setting
All five Guild Kits are set on Ravnica, Magic's city-plane - a world where virtually every inch of land is covered by a sprawling metropolis governed by ten guilds. Each guild controls a specific aspect of civic life, and their rivalries and alliances form the backbone of Ravnica's political drama.
Lore aside: The Ravnica Allegiance era of the story centres on Nicol Bolas's manipulation of the guilds in preparation for the War of the Spark. The guilds represented in GK2 - Azorius, Rakdos, Gruul, Simic, and Orzhov - are the five that weren't featured in the earlier Guilds of Ravnica Guild Kit (GK1), which covered Dimir, Izzet, Golgari, Boros, and Selesnya. Together, the two products cover all ten guilds.
Each deck's insert frames the matchup as a kind of guild mission, giving new players a narrative reason to pick a side and play.
Set legacy
The RNA Guild Kits occupy a specific and well-loved niche in Magic's product history. They're not a competitive product, and they were never meant to be. What they do - and do well - is capture the identity of each guild across thirty-plus cards, pulling together the best thematic moments from a decade and a half of Ravnica sets.
For Commander players, these kits are a solid source of Ravnica-flavoured cards and, more specifically, the alternate art legendary face cards. Isperia, Rakdos, and Teysa in particular see Commander play, and the alternate art versions are genuinely distinctive.
For new players, a pair of Guild Kits is one of the more thoughtful introductions to Magic's flavour and faction identity. You pick your guild, you understand what it wants to do, and you play. That's a good on-ramp.
I think the Guild Kit concept as a whole is one of the better product ideas Wizards has executed for a returning plane. Whether they'll revisit it if Ravnica comes back again is anyone's guess - but as a snapshot of Ravnica's mechanical and narrative history, GK2 holds up beautifully. ✨















